Copyright
Alex Mitchell; Jasper van Vught. Copyright of individual chapters are maintained by the chapter author(s).ISBN
Language
- English
THEMA
- UGG
- JBC
- AKLF
- WDMG
BISAC
- GAM013000
- SOC052000
- COM034000
- COM012040
Keywords
- Game design
- Unconventional games
- Defamiliarization
- Poetic gameplay
- Critical play
Designing the Unconventional
Theory and Practice on Making Strange Games
Designing the Unconventional brings together scholars and practitioners to ask what it means to make games strange. Combining analysis, design philosophy and reflective case studies, the volume examines how the unconventional subverts players’ expectations, shapes designers’ practice, and challenges social norms. Its contributors consider digital, analogue, locative, tabletop and networked games and their design, from walking simulators, poetic videogames and harsh noise games to ecogames, board-games and netprov.Rather than treating the unconventional solely as an end in itself, the book explores how games can defamiliarise familiar gameplay, unsettle inherited genres, open up new modes of participation, and address social, political and ecological questions. The chapters combine theoretical clarity with practice-based insight, offering designers conceptual tools as well as examples of experimental design processes. By including responses between contributors, the collection stages a dialogue between radically different perspectives, which, when brought together, can provide new insights into the design and functioning of the unconventional in games. This volume is an essential resource for game designers, students, teachers, researchers and practitioners interested in experimental play, critical design, game studies and the creative possibilities of the unconventional across media, platforms, communities and classrooms today.
Endorsements
An exciting collection in game design research, this volume brings together clear, engaging, and highly valuable essays that make a significant contribution to game design scholarship and game studies more broadly.
Miguel Sicart
IT University of Copenhagen
Contributors
Jasper van Vught
(editor)Jasper van Vught (he/him) is assistant professor in the department of Media and Culture Studies at Utrecht University (Netherlands). Recent publications include Videogame Formalism: On Form, Aesthetic Experience and Methodology (AUP, 2023), “Literacy at play: An analysis of media literacy games used to foster media literacy competencies” (Frontiers, 2023), and “Using discursive games for learning in higher education” (Spationomy 2.0, 2023). His research includes methodological challenges to studying games as texts and pedagogical challenges to teaching about them. He is a core member of the Centre for the Study of Digital Games and Play.
Alex Mitchell
(editor)Alex Mitchell (he/him) teaches in the Department of Communications and New Media, National University of Singapore. Recent publications include Videogame Formalism: On Form, Aesthetic Experience and Methodology (AUP, 2023), “From playing the story to gaming the system: Repeat experiences of a large language model-based interactive story” (ICIDS, 2023), and The Authoring Problem (Springer, 2023). His research investigates defamiliarization in gameplay, motivations for replaying story-focused games, authoring tools, and collaborative storytelling. He is a founding member of the executive board of the Association for Research in Interactive Digital Narratives (ARDIN).